Neologic Animation (OTC: NANI) has climbed 6.4% to an all-time high share price of $0.15. Volume of Neologic Animation reached 2.2 million shares, while the company announced plans to secure its market share of China’s burgeoning $7.4 billion dollar online gaming industry with its after-school training website for primary students, “Naniya World”.
The site provides the opportunity for over 100 million primary school students in China to cultivate independent learning and creative thinking by using EduCards on the company’s website, which is a tool for educating children through online games.
Shares of Neologic Animation fell sharply in mid-day trading and touched its intraday low of $0.12, while trading volume remained above average. Neologic Animation managed a quick rebound and rose to 6.4% higher than its previous close before the trading session ended.
Here are some recent headlines of Neologic Animation:
- Today (June 25th, 2012), Neologic Animation announced Mr. Xu Yongbiao as the company’s new Chief Financial Officer.
- June 18th, 2012, Neologic Animation announced that Dr. Jisheng Wang was named as the company’s leader and primary contributor to its early education and child psychology expert team.
- June 11th, 2012, Neologic Animation announced its initial promotional and marketing strategy for its afterschool training website, “Naniya World“, for Beijing, Shanghai and Guangzhou.
Neologic Animation, formerly Narnia, is an after school education website for primary school students in the People’s Republic of China. The company’s website incorporates many aspects of the educational experience together with an interesting and fun approach to learning to help teach children and maintain their focus on their studies. In May 2012, the company completed its merger with Full East International Limited.
The website adopts Flash games to explain subject knowledge in an exciting manner, and is designed in a way that will cover areas of human intelligence that are necessary for children in their early primary school years. The games are designed to be interactive and incorporate an entire community of users that can connect with each other in social and educational ways. It is focused on cultivating students’ independent learning capacity, as well as their self-development capacity, in order to foster creative and productive thought processes.
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